News on Mod

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News on Mod

Post  Hoop_Thrower on Fri Mar 05, 2010 11:08 pm

As you may have seen, this mod is put on a hold until midyear (at least) however, it is still on the works, for now, here's a description on every new civilization that will feature our mod:

Korea
The Joseon dynasty established in 1392 was the longest ruling Confusian dynasties, during this period, it had to endure both japanese and manchurian invasions, showing the creativity and endurance of the korean people

In the Age of enlightenment Korea will be characterized for having a consulate and aging up through wonders (as all the other far eastern civilizations, namely China and Japan), it also will feature banner fleets (similar to chinese banner armies) and a larger array of siege weapons than most asian civs, putting them on par with European civs in that aspect.

Techtree:

Town Center
- Villager

War Academy:
- Hwarang
- Tetsiga Musketeer
- Ssasurobi
- Dangpa Spearman

Stable:
- Double-sword Cavalry
- Gichang Wagon
- Hwal Archer

Castle:
- Fire Cattle
- Cheonja
- Traijoeg

Docks:
Fishing Fleet (3 Fishing boat)
Coastal Fleet (2 fishing boat, 1 panokseon)
Combat Fleet (2 panokseon, 2 turtle ship)
Siege fleet (2 turtle ship, 1 monitor)
demolition fleet (2 turtle ship, 2 fire junk)
Wonders:

Changgyeonggung Palace:
Automatically produces villagers, has european market upgrades.

Hwaseong Fortress:
Acts as a fort, instead of producing barracks and stable units, it automatically produces hwachas over time.

Haeinsa Temple:
Provides special upgrades for the korean civ.

Jongmyo Shrine:
Can both inspire your units in combat or cast a short during cease-fire.

Seokguram:
Inspires your villagers, making them work harder and healing your units over time.

United States of America:

Since it's independence, the United States rapidly established as one of the most powerful countries on the world, following large wars, both against inner and outer forces.
In the Age of Enlightenment, the United States has a strong economy having pilgrims that cost a little bit of every resource, but are overall cheaper, same with age up.
Techtree:

Town Center
Pilgrim


Barracks
Continental Marines
Colonial Militia
Musketeer


Stable
Dragoon
Cavalry Trooper


Artilary Depot
Gatling Gun
Mortar
Horse Artilary
Petard

Mill/Plantation
Slave

Italy:

Through most of the Renaissance and early modern era, Italy was nothing more than a territory with various Kingdoms and City states vying for power, it began a slow procces of unification that started on the nineteenth century and didn't end until world war II

In the Age of Enlightenment, Italy will be a very merchant and religious nation, representing the powers of Venetia and the Papal States, it will have bonuses on trading post resources, and the age up politician will provide economic buildings instead of the normal bonuses.

Techtree:

Town Center
-Settler

Barracks
-Crossbowman
-Romagnol
-Cernida
-Lazzaroni

Stable
-Hussar
-Harquebusier
-St. John Knight

Artillery Foundry
-Falconet
-Culverin
-Mortar
-Horse Artilery

Church
-Priest
-Inquisitor
-Bishop


Last edited by Hoop_Thrower on Wed Mar 17, 2010 6:13 am; edited 1 time in total
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Re: News on Mod

Post  Hoop_Thrower on Mon Mar 08, 2010 4:45 am

The Austrian empire became one of the biggest European powers during the early modern era, occupying a large part of Europe after a series of conquests and benefitial alliances.
In the Age of enlightenment, Austria is a very defensive civilization, with a slow development but eventually a strong army. It will have stronger walls and towers than other European civilizations, and it's farms and plantation will be largely cheaper, though their gold mining and hunting techs will be reduced due to this.

Techtree:

Town Center:
-Villager

Barracks:
Crossbowman
Lancer
Pandour
Grenzer

Stable:
Hussar
Sinj Alkas
Dragoon

Artillery Foundry:
Falconet
Mortar
Culverin
Horse Artillery
Grenadier
Petard

Since their early times, the lands of Mexico has had a trubulent history, with a large quantity of wars and revolutions ocurring on this conflicted land
In the age of Enlightenment, Mexico will have a unstable, though powerful, economy in the form of 3 different types of gatherers, each one specialising on a type of resource, gathering it faster than normal settlers, and having a cost of that type of resource, additionally, they will start the game with both a town center and a Misión, wich is able to produce gatherers, togheter with a share of villagers and an explorer.

Techtree:

Town center:
Criollo
Mestizo
Indio

Misión:
Criollo
Mestizo
Indio

Barrack:
- Lancer
- Foot Conquistador
- musketeer
- Soldadera

Stable:
- Hussar
- Vaquero
- Mounted Grenadier

Artillery Foundry:
- Falconet
- Culverin
- Mortar
- Horse Artillery

The Maya are known for being one of the most technologically and culturally advanced civilizations of America, existing since 2000BC and having a large population even today, they fought and numerous times won battles against the spanish (and later mexican) conquistadors and even managed to create a free state that existed for some 50 years.
In the age of enlightenment, the maya will be a very versatile civilization, having various buildings with numerous purposes, though also having a really limited number of them.
They will have a war hut were they can build all their military units, a farm that will work as a mill, a plantation and will provide housing space, and a temple that can create medicine man and train repetant mercenary units, much like african civilizations.

Techtree:

Town Center:
-Villager

War Hut:
Holcan Spearman
Archer
Atlatl thrower
Maquahuitl
K'atun
Wooden Cannon

Corn Farm:
- Konol (can work in farm and has a little trickle of gold.)

Temple:
- Medicine Man
- (mercenaries)
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Re: News on Mod

Post  Hoop_Thrower on Wed Mar 17, 2010 6:36 am

Rama IV came to the throne determined to modernize Siam in order to save it from the colonial powers, thus beginning the age of enlightenment in Thailand, through a series of capable leaders, it became the only nation in Southeast Asia not domined by european powers
In the Age of Enlightenment, Siam (Also known as Thailand) will be a very resilent civilization, with free resource crates with each shipment and conscripts emerging from each destroyed building, as with the other non far eastern asian civs, it will have a consulate, manage export and have elephant units, but won't have wonders.

Techtree:
Town Center:
Villager

Barracks:
Scarecrow Corps
Haw Sniper
Chaturongkhabat

Stable:
Elephant Gunners
Ayutthaya Archers
Burmese Cavalry

Castle:
Jingal Gun
Siege Elephant
Paya Tani

The Safavid empire created the greatest Iranian empire since the islamic conquest of Persia, it left a mark in history when they established the Islam as the official religion of the state, and spreading it through the Caucasus and West Asia

In the Age of Enlightenment, the Persian will have a really export driven economy, having serf that produce a larger than usual export trickle, and having market techs that further improve their export gathering, though they will have various units and tech that will require export.

Techtree:

Town Center
Serfs

Barracks:
Dervish
Ghilam
Qizilbash
Tufangchiyan

Stable (India)
Alamdar
Armored Camel
Cavalry Archer
Elephant Archer

Castle/Fort (India)
Siege Elephant
Armored Elephant

During the 17th century Sweden emerged as a large European power, conquering vast territories for the holy roman empire during the 30 years war, and establishing various colonies in America and Africa, thus creating a vast empire

In the Age of Enlightenment, Sweden will be a very militaristic civilization, having various unique units spread through the military production buildings, additionally, their units will create a small amount of resources when trained and will regenerate over time.

Techtree:

Town Center:
Settler

Barrack:
Crossbowman
Lancer
Line Infantry
Skirmisher

Stable:
Hussar
Drabant
Dragoon

Artillery Foundry:
grenadier
Regimental cannon
falconet
culverin
mortar
petard
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Re: News on Mod

Post  chris_17 on Fri Mar 26, 2010 2:01 am

and what about the other civs? confused
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Re: News on Mod

Post  Hoop_Thrower on Sat Mar 27, 2010 1:54 am

Huh? Sorry about that, I went lazy and didn't finish this, the African civs and pirates are the ones that haven't been written, well, I'll post them on the next few days, but have in mind this mod's basically dead, we (err I, as I am the only active member) are discussing with merging with War of the Triple Alliance, I'll also post info here if that's finally settled.
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Re: News on Mod

Post  chris_17 on Sat Mar 27, 2010 3:33 am

ok,but if this gonna happen tell me the wotta site in order to keep informed Very Happy
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Re: News on Mod

Post  Hoop_Thrower on Sun Mar 28, 2010 1:03 am

http://wotta.freehostia.com/phpBB3/ seems like this one, I don't know if it is official though
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Re: News on Mod

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